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"At the Battle of Tours, this Frankish leader and his forces stopped the Islamic advance into Western Europe."


Summary

  • Charles Martel's Taunt special ability causes nearby enemies to target to him, directing fire away from friendly troops. Damage against him is reduced when taunting.
  • Very good health for a tier 1 hero.
  • Attack. Almost as good as a ram.
  • Ability. All enemy fire and defenders attack him while you rip apart the keep and steal his goods.
  • Eventually will run out of taunts and health.

Offensive Strategy

  • Drive him into the middle of the fray and invoke his ability. All of the the nearby attackers, towers and emplacements will attack Martel and you can attack all of them with your forces.
Level Health Attack DPS Recovery Time Upgrade Cost Upgrade Time Ability
1 7,500 Health 240 DPS 240 DPS 20m Trainning Time 100* Flag f N/A x1 Ability1
2 15,000 Health 300 DPS 300 DPS 1h 30m Trainning Time 1,250 Flag f 12h x2 Ability1
3 22,500 Health 360 DPS 360 DPS 4h 30m Trainning Time 4,500 Flag f 1d x3 Ability1
4 25,875 Health 415 DPS 415 DPS 6h Trainning Time 7,500 Flag f 2d x4 Ability1

* First level free for a Hero of your own Civilization.

Units
Heroes Richard the LionheartHenry VEdward the Black PrinceBelisariusJohn KourkouasNikephoros II PhokasCharles MartelCharlemagneJoan of ArcSviatoslav I of KievRurikAlexander NevskyTariq ibn ZiyadMaslama ibn Abd al-MalikSaladinHermann von SalzaConrad the ElderWinrich von Kniprode
Common Units SpearmanInfantryRaiderLadder InvaderCrossbowmanArcherCavalryGrenadierBattering RamSiege TowerOnagerTrebuchet
Cultural Units LongbowmanCheirosiphonKnight TemplarRaiders of MuscovyMamlukTeutonic Knight

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